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Old Jun 10, 2010, 09:10 PM // 21:10   #1
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Default Chain skills for GW?

If you haven't been following GW2, warriors are given a chain skill, sever-gash-final thrust. It works by having one skill in the slot and after you use the first one, it changes to the second and third one unless you do something to reset the chain.

So would you think something like this would be good for GW?
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Old Jun 10, 2010, 09:18 PM // 21:18   #2
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http://www.guildwars2guru.com/forum/

and no. If you can't stop the attack chain, then it's far too easy to block it.
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Old Jun 10, 2010, 10:10 PM // 22:10   #3
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what if i wanna sever multiple targets and gash my spike targets? naw dont think so
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Old Jun 10, 2010, 10:12 PM // 22:12   #4
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It's certainly innotive and would get use for a lot more skills (especially in swordsmanship which is weaksauce). Not sure how exactly it could be implemented though, without beign subject to rigorous nerfs/buffs/whatever.
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Old Jun 10, 2010, 10:22 PM // 22:22   #5
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the current guildwars is [sarcasm] balanced [/sarcasm] for 8 skills on each bar, so no
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Old Jun 10, 2010, 10:25 PM // 22:25   #6
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Quote:
Originally Posted by Chronos the Defiler View Post
what if i wanna sever multiple targets and gash my spike targets? naw dont think so
Chain resets to the first skill when you switch targets.

To OP: no, I don't think this would work in GW. Even discounting the obvious "they have no time for this" argument, it'd simply break balance to basically give warriors two free slots.
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Old Jun 10, 2010, 11:11 PM // 23:11   #7
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lol, it would be cool, but i have a feeling that it is too late in the game to implement such a thing. and yeah, it would give warriors too much of an advantaged because they would effectively be carrying more than 8 skills while everyone else remains at 8 skills.
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Old Jun 10, 2010, 11:31 PM // 23:31   #8
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No. The number of skills on the bar is a core mechanic. Modifying them requires a new game format.
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Old Jun 11, 2010, 12:28 AM // 00:28   #9
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I kinda like how it works now. Rip-Gash. xP
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Old Jun 11, 2010, 12:44 PM // 12:44   #10
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There is a reason they put the 2 in the title. It is a new game, not the same. Sure, having more skills available would be fun, but it would also be over powered. New game means new mechanics, so wait for the new game to make use of the new mechanics.
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Old Jun 14, 2010, 07:30 PM // 19:30   #11
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It works the same way sin skills work as after each skill you use it unlocks a new one to use.

Aion uses skill chains already.
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Old Jun 14, 2010, 07:55 PM // 19:55   #12
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Quote:
Originally Posted by Covah View Post
It works the same way sin skills work as after each skill you use it unlocks a new one to use.

Aion uses skill chains already.
With the minor difference it uses only 1 skillslot, instead of the 3 as in GW1

I'm not interested in any new mechanic that goes against 5 year of 8 skillslots in my GW. Save it for GW2.
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Old Jun 15, 2010, 07:32 PM // 19:32   #13
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Chains are okay for GW2 because it's not GW. Adding this kind of functionality to warriors now would probably be a big change from today's warriors, and likely an unnecessary one at that.
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Old Jun 15, 2010, 07:42 PM // 19:42   #14
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Quote:
Originally Posted by Arduin View Post
With the minor difference it uses only 1 skillslot, instead of the 3 as in GW1
So is it 1 slot as in playing like a beat-em-up? Those are fun...
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